NieR: Automata has 26 different endings based on player choices and actions throughout the game. The endings vary in depth and complexity, offering a range of conclusions to the narrative depending on the decisions made by the player. These multiple endings contribute to the game's replay value and rich storytelling experience.
Overview of NieR: Automata
NieR: Automata is an action role-playing game developed by PlatinumGames and published by Square Enix. The game was released in 2017 and has received critical acclaim for its story, gameplay, and character development. NieR: Automata is known for its multiple endings, branching narrative paths, and philosophical themes that explore existentialism and the nature of humanity.
Number of Endings in NieR: Automata
NieR: Automata features a total of 26 different endings, labeled from A to Z. These endings are divided into five main categories: Endings A through E, as well as additional joke endings to add a humorous twist to the game. Each of these endings provides a different conclusion to the story, offering players a unique perspective on the events of the game.
Ending A
Ending A is considered the primary ending of NieR: Automata and is achieved by completing the main storyline with the character 2B. This ending provides players with a significant conclusion to the narrative, revealing key plot points and character developments. However, Ending A is just the beginning of the game's branching paths, leading players to explore different storylines and perspectives.
Ending B
After completing Ending A, players unlock a new perspective by playing through the story as the character 9S. Ending B offers a fresh take on the events of the game, providing additional insights into the narrative and character motivations. By experiencing the story from 9S's point of view, players uncover new layers of complexity and emotional depth within the game.
Ending C
Ending C presents players with a pivotal decision that significantly impacts the game's narrative direction. Players must make a crucial choice that influences the fate of the characters and the world of NieR: Automata. This ending challenges players to reflect on their decisions and consider the consequences of their actions, adding a philosophical dimension to the game's storytelling.
Ending D
Building upon the choices made in Ending C, Ending D offers players a diverging path that explores the repercussions of their decisions. This ending delves deeper into the consequences of the player's actions, leading to a unique conclusion that reflects the player's choices throughout the game. Ending D adds another layer of complexity to the narrative, challenging players to consider the ethical and moral implications of their decisions.
Ending E
Ending E serves as the final conclusion to the main storyline of NieR: Automata. This ending brings together the various narrative threads, character arcs, and thematic elements of the game, offering players a cathartic and emotionally resonant conclusion to their journey. Ending E wraps up the game's story in a satisfying and impactful way, leaving players with a sense of closure and fulfillment.
Joke Endings
In addition to the main endings, NieR: Automata also includes joke endings that provide humorous and unconventional ways to conclude the game. These joke endings often involve unexpected or absurd scenarios that add a lighthearted tone to the gameplay experience. While not essential to the main storyline, joke endings offer players a fun and quirky diversion from the game's more serious themes.
Conclusion
In total, NieR: Automata features a rich tapestry of 26 different endings that offer players a variety of conclusions to the game's narrative. Each ending provides a unique perspective on the story, characters, and themes of the game, challenging players to consider different outcomes and moral dilemmas. The multiple endings of NieR: Automata contribute to the game's replay value and depth, encouraging players to explore the various storylines and reflect on the philosophical questions raised by the game's narrative.