Generally, in Star Wars Jedi: Fallen Order, the difficulty level cannot be changed mid-game. This means that once you start playing on a certain difficulty setting, you will have to complete the game on that level without the option to adjust it during gameplay.
Overview of Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order, developed by Respawn Entertainment and published by Electronic Arts, is an action-adventure game set in the Star Wars universe. Players assume the role of Cal Kestis, a young Jedi Padawan who survived Order 66 and is on a quest to rebuild the Jedi Order while being hunted by the Galactic Empire. The game features a blend of exploration, platforming, and lightsaber combat, as players navigate different planets, uncover secrets, and engage in battles with various enemies, including stormtroopers and deadly creatures.
Difficulty Levels in Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order offers players the option to choose from four difficulty levels when starting a new game: Story Mode, Jedi Knight, Jedi Master, and Jedi Grand Master. Each difficulty level affects the combat and overall challenge of the game, with enemies being more aggressive and dealing more damage at higher difficulty settings. Players can select a difficulty level based on their skill level and preference for a more challenging or more relaxed gaming experience. Upon selecting a difficulty level at the beginning of the game, players embark on their journey through the galaxy facing various obstacles and foes, honing their combat skills, and uncovering the rich narrative of the game.
Changing Difficulty Mid-Game
One of the notable aspects of Star Wars Jedi: Fallen Order is that, unlike some other games, it does not have a built-in option to change the difficulty setting mid-game. Once a player has selected a difficulty level at the start of a new game, they are locked into that difficulty setting for the duration of that playthrough. This design choice adds an element of challenge and consistency to the player's experience, as they must adapt and improve their skills within the chosen difficulty level throughout the entirety of their playthrough.
Implications and Player Experience
The absence of a mid-game difficulty adjustment in Star Wars Jedi: Fallen Order underscores the importance of strategic decision-making and skill progression for players. It encourages players to practice and master the game's mechanics within their chosen difficulty setting, fostering a sense of accomplishment and growth as they overcome increasingly difficult encounters and bosses. While some players may prefer the option to adjust the difficulty level based on their progress or challenges faced, the fixed difficulty setting in Star Wars Jedi: Fallen Order contributes to a more immersive and structured gameplay experience, requiring players to approach each encounter with caution and precision.
Ultimately, the inability to change the difficulty level mid-game in Star Wars Jedi: Fallen Order is a deliberate design choice that contributes to the game's overall sense of challenge and progression. Players are encouraged to develop their skills and adapt to the game's demanding combat scenarios, learning from their mistakes and refining their strategies as they progress through the story. This design feature adds depth and longevity to the gameplay experience, as players must fully commit to their chosen difficulty level and strive to overcome the game's obstacles through dedication and perseverance.